Gameplay Engineer

Engineering · Vancouver, British Columbia
Department Engineering
Employment Type Fixed-Term - Full-Time
Minimum Experience Entry-level

About us: Archiact Interactive is a Vancouver-based Virtual and Augmented Reality (VR/AR) Studio that develops new and unique ways for people to play games and interact with each other. We partner with IP holders, large publishers, and tech brands to create and deliver immersive, high-end game experiences across multiple platforms with a special focus on building new tools for cutting edge emerging technology.

 

Our games: Recent titles include DOOM 3: VR Edition (on PSVR), FREEDIVER: Triton Down (on PC, PSVR and Oculus Quest), and MARVEL: Dimension of Heroes (a smartphone-powered Superhero experience built for Lenovo Mirage AR). We are currently in the early stages of several new and highly innovative projects with leading industry partners and are searching for the best and the brightest to help us transform the world of VR and AR game development. Interested? Read on.

 

Our values: At Archiact, diversity is developed and driven by our employees. Inclusion is the way we show our commitment to this core value. Diversity in all areas of our workforce helps us build innovative and immersive experiences that are accessible to everyone.

We are a Vancouver-based studio but are happy to consider candidates from all over BC to work remotely.

 

Role overview: We are looking for a Junior Gameplay Engineer who enjoys working on an agile and fast paced team that is bringing high quality VR/AR projects to life. This is a 6 months fixed-term contract position with the possibility of extension. 

 

Responsibilities:

  • Contribute code, game enhancements, and features in different areas including engine, gameplay, AI, and / or online subsystems as necessary.
  • Collaborate with a diverse team (artists, designers, and engineers) to create, iterate on, and polish game features.
  • Ensure that quality standards are met and maintained through well-planned original code architecture, bug fixing, and testing.
  • Contribute innovative and unique ideas for solving technical problems.
  • Develop frameworks and libraries that can be used across different VR/AR/MR titles.

 

Requirements:


Must Have:

  • 1+ years of related professional industry experience, ideally within game development (this can include a co-op or internship).
  • A passion for making and playing great video games.
  • Proficient in C++, Blueprints and Unreal Engine or Unity.
  • Experience with designing high-quality, reusable code.
  • Working knowledge of common algorithms, data structures, and software design patterns.
  • Excellent written and oral communication skills.
  • Excellent analytical and problem-solving skills.
  • A self-starter with a strong work ethic.
  • A team-player attitude with the ability to collaborate effectively with various stakeholders in a fast-paced environment.


Nice to Have:

  • Experience with Perforce, Visual Studio, & JIRA.
  • Strong understanding of linear algebra and other mathematics,
  • Experience working with VR/AR hardware.
  • Diploma or Degree in Computer Science, Software Engineering or related technical discipline.


Benefits - What’s in it for you?:

  • A competitive base salary.
  • 4% vacation pay.
  • Flexible work schedule and remote working.
  • Fully equipped onsite gym.
  • The chance to be part of an experienced, high-achieving and fun team.
  • An international and diverse atmosphere.
  • The opportunity to help pave the way for the future of VR/AR gaming.

Thank You

Your application was submitted successfully.

  • Location
    Vancouver, British Columbia
  • Department
    Engineering
  • Employment Type
    Fixed-Term - Full-Time
  • Minimum Experience
    Entry-level